Tagged: play

FeetyourFilm. Take your movie out for air.

A new cinemahead game: Feeturfilms. Longer than a feature film, further than you can walk alone.

It’s a contest for taking films around the world by foot or bike. You take a film. You take it with you, and hand it off to someone.

Yes, let’s look at a film Launch again. “Launching” means PR distribution campaings, big events and shiny lights. But what if filmmakers played along and let go of a film altogether? A film, in any format preferrably small (like USB) can be released into the environment in a dynamic way, meaning that a launch should allow the “vehicle” to carry on, to keep moving. To Launch is to let go in a way that the film (in whatever forms it is) keeps moving.

“Launching” a film the FeeturFilm way is not a radical event, not unlike “premiering” a film in a small town festival. You present your work, you answer some questions about your process, and you meet the people whom your film has just met.

A Launch could be leaving a film on a parkbench in a central park, in a visible place where it is likely to get picke up and moved forward. Launch packets can have QR codes for those who want info. A launch can be anywhere, but the idea is that it not be ignored, but rather spark an action-reaction chain that sets the film in motion, on its own feet.

Feeturfilms are longer than feature films. They go the whole way, they can go around the world even, but they travel slow: no engines, no fossil fuels, no inorganic waste.

Feeturfilms walk your way if you can give them a hitch, a ride, or just stick them in your pocket as far as you can go with them.

Think Geocaching.
you go treasure hunting for hidden caches armed only with smart GPSs.

Think Natural currents
Dropping a container with a USB drive from a ship into an ocean current to see where it lands. I once saw a golfer hit one off a cruise ship into the gulf current. That was in the 80s..

|| @dannialegi